Enough Room: detailed woodland cards featuring a fox, bluebird and welcoming cottage, with a coordinated illustrated game wrapper.

Enough Room

Make space for everyone.

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How to play & deck guide

ENOUGH ROOM · 1–4 players · About 5–10 minutes A cooperative pocket puzzle about making space for different needs. Exactly ten cards: nine inhabitants with a decorative common back, and one two-sided DAYLIGHT / HOW TO PLAY card. No dice, tokens, writing or phone needed. SET UP Read both sides of the DAYLIGHT / HOW TO PLAY card, then set it beside the grid with DAYLIGHT face up and 1 pointing toward the grid. Shuffle only the nine inhabitants and deal them face up into a 3 × 3 grid. Read every card's need. “Touching” always means sharing an edge, never a diagonal. The grid stays 3 × 3 throughout. HELP SOMEONE Choose an inhabitant whose need is not met. Swap the positions of any two inhabitants—not necessarily the one you chose. Your chosen inhabitant's entire need must now be met. If not, undo the swap and try another; an undone attempt does not use a move. Other needs may become unmet: that is allowed. TOGETHER / SOLO With 2–4 players, the person to your left chooses whom you help; you choose the swap. Everyone may discuss. If the chosen inhabitant cannot be helped with one swap, choose another together. After a legal swap, play passes left. Solo players make both choices. Choose a starting player together. COUNT AND FINISH DAYLIGHT shows the next move. All eight numbers are on its front. After each legal swap, check all nine needs first: everyone wins immediately when all are met, even in the initial deal or on swap eight. If still unsolved before move eight, rotate DAYLIGHT one step counterclockwise (45°), so the next number points toward the grid. Keep the same grid direction as your reference, even when the turn passes to another player. Keep DAYLIGHT face up; do not flip it to count. If any need is unmet after swap eight, reshuffle and try again. Never advance beyond 8. Nobody is eliminated. AN EXAMPLE THAT WORKS SUN · TREE · BIRD STONE · HOME · MOON FOX · WATER · SEED This is one solution, not a required arrangement. Rotations, reflections and other arrangements can work. OPTIONAL CHALLENGE Start DAYLIGHT at 3 for six moves. For learning, ignore the countdown and explore what each swap changes. Setup and turn rules are on HOW TO PLAY; counting and winning are on DAYLIGHT. Each inhabitant states its own need. The illustrated wrapper is thematic, not a diagram of a solved grid.

About This Game

A complete cooperative pocket puzzle for 1–4 players. Nine inhabitants each need something different; work together to find room for everyone before daylight runs out. Swap two cards at a time, helping someone whose need is unmet. Includes nine illustrated inhabitants with decorative backs, one two-sided DAYLIGHT counter / HOW TO PLAY card, and a printed wrapper with instructions. All ten double-sided cards are included. No dice, tokens, writing, photo upload or phone needed to play. Printed cards are delivered to your address.

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